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An Analog VLSI Saccadic Eye Movement System

Horiuchi, Timothy K., Bishofberger, Brooks, Koch, Christof

Neural Information Processing Systems

In an effort to understand saccadic eye movements and their relation to visual attention and other forms of eye movements, we - in collaboration with a number of other laboratories - are carrying out a large-scale effort to design and build a complete primate oculomotor system using analog CMOS VLSI technology. Using this technology, a low power, compact, multi-chip system has been built which works in real-time using real-world visual inputs. We describe in this paper the performance of an early version of such a system including a 1-D array of photoreceptors mimicking the retina, a circuit computing the mean location of activity representing the superior colliculus, a saccadic burst generator, and a one degree-of-freedom rotational platform which models the dynamic properties of the primate oculomotor plant. 1 Introduction When we look around our environment, we move our eyes to center and stabilize objects of interest onto our fovea. In order to achieve this, our eyes move in quick jumps with short pauses in between. These quick jumps (up to 750 deg/sec in humans) are known as saccades and are seen in both exploratory eye movements and as reflexive eye movements in response to sudden visual, auditory, or somatosensory stimuli. Since the intent of the saccade is to bring new objects of interest onto the fovea, it can be considered a primitive attentional mechanism.


An Analog VLSI Saccadic Eye Movement System

Horiuchi, Timothy K., Bishofberger, Brooks, Koch, Christof

Neural Information Processing Systems

In an effort to understand saccadic eye movements and their relation to visual attention and other forms of eye movements, we - in collaboration with a number of other laboratories - are carrying out a large-scale effort to design and build a complete primate oculomotor system using analog CMOS VLSI technology. Using this technology, a low power, compact, multi-chip system has been built which works in real-time using real-world visual inputs. We describe in this paper the performance of an early version of such a system including a 1-D array of photoreceptors mimicking the retina, a circuit computing the mean location of activity representing the superior colliculus, a saccadic burst generator, and a one degree-of-freedom rotational platform which models the dynamic properties of the primate oculomotor plant. 1 Introduction When we look around our environment, we move our eyes to center and stabilize objects of interest onto our fovea. In order to achieve this, our eyes move in quick jumps with short pauses in between. These quick jumps (up to 750 deg/sec in humans) are known as saccades and are seen in both exploratory eye movements and as reflexive eye movements in response to sudden visual, auditory, or somatosensory stimuli. Since the intent of the saccade is to bring new objects of interest onto the fovea, it can be considered a primitive attentional mechanism.


An Analog VLSI Saccadic Eye Movement System

Horiuchi, Timothy K., Bishofberger, Brooks, Koch, Christof

Neural Information Processing Systems

In an effort to understand saccadic eye movements and their relation tovisual attention and other forms of eye movements, we - in collaboration with a number of other laboratories - are carrying outa large-scale effort to design and build a complete primate oculomotor system using analog CMOS VLSI technology. Using this technology, a low power, compact, multi-chip system has been built which works in real-time using real-world visual inputs. We describe in this paper the performance of an early version of such a system including a 1-D array of photoreceptors mimicking the retina, a circuit computing the mean location of activity representing thesuperior colliculus, a saccadic burst generator, and a one degree-of-freedom rotational platform which models the dynamic properties of the primate oculomotor plant. 1 Introduction When we look around our environment, we move our eyes to center and stabilize objects of interest onto our fovea. In order to achieve this, our eyes move in quick jumps with short pauses in between. These quick jumps (up to 750 deg/sec in humans) areknown as saccades and are seen in both exploratory eye movements and as reflexive eye movements in response to sudden visual, auditory, or somatosensory stimuli.Since the intent of the saccade is to bring new objects of interest onto the fovea, it can be considered a primitive attentional mechanism.


A Neural Net Model for Adaptive Control of Saccadic Accuracy by Primate Cerebellum and Brainstem

Dean, Paul, Mayhew, John E. W., Langdon, Pat

Neural Information Processing Systems

Accurate saccades require interaction between brainstem circuitry and the cerebeJJum. A model of this interaction is described, based on Kawato's principle of feedback-error-Iearning. In the model a part of the brainstem (the superior colliculus) acts as a simple feedback controJJer with no knowledge of initial eye position, and provides an error signal for the cerebeJJum to correct for eye-muscle nonIinearities. This teaches the cerebeJJum, modelled as a CMAC, to adjust appropriately the gain on the brainstem burst-generator's internal feedback loop and so alter the size of burst sent to the motoneurons. With direction-only errors the system rapidly learns to make accurate horizontal eye movements from any starting position, and adapts realistically to subsequent simulated eye-muscle weakening or displacement of the saccadic target.


A Neural Net Model for Adaptive Control of Saccadic Accuracy by Primate Cerebellum and Brainstem

Dean, Paul, Mayhew, John E. W., Langdon, Pat

Neural Information Processing Systems

Accurate saccades require interaction between brainstem circuitry and the cerebeJJum. A model of this interaction is described, based on Kawato's principle of feedback-error-Iearning. In the model a part of the brainstem (the superior colliculus) acts as a simple feedback controJJer with no knowledge of initial eye position, and provides an error signal for the cerebeJJum to correct for eye-muscle nonIinearities. This teaches the cerebeJJum, modelled as a CMAC, to adjust appropriately the gain on the brainstem burst-generator's internal feedback loop and so alter the size of burst sent to the motoneurons. With direction-only errors the system rapidly learns to make accurate horizontal eye movements from any starting position, and adapts realistically to subsequent simulated eye-muscle weakening or displacement of the saccadic target.


A Neural Net Model for Adaptive Control of Saccadic Accuracy by Primate Cerebellum and Brainstem

Dean, Paul, Mayhew, John E. W., Langdon, Pat

Neural Information Processing Systems

Accurate saccades require interaction between brainstem circuitry and the cerebeJJum. A model of this interaction is described, based on Kawato's principle of feedback-error-Iearning. In the model a part of the brainstem (the superior colliculus) acts as a simple feedback controJJer with no knowledge of initial eye position, and provides an error signal for the cerebeJJum to correct for eye-muscle nonIinearities. This teaches the cerebeJJum, modelled as a CMAC, to adjust appropriately the gain on the brainstem burst-generator's internal feedback loop and so alter the size of burst sent to the motoneurons. With direction-only errors the system rapidly learns to make accurate horizontal eye movements from any starting position, and adapts realistically to subsequent simulated eye-muscle weakening or displacement of the saccadic target.